Glossary of digital learning – 5 terms in « … learning »
The world of digital training is known for its vocabulary not always easy to understand … In this first part of the Glossary of Digital Learning, we decipher for you, 5 key phrases in « … learning ».
Born with the explosion of the net in the 2000s, e-learning is a form of distance learning. The training modules are made available to learners on the internet or an intranet network, and are carried out on an electronic device (often a computer). E-Learning modules are often limited in terms of interactions and variety of pedagogical media used (the most basic ones include only a compilation of pdf files). With digital developments, E-Learning has finally evolved to make way for digital learning …
Digital Learning encompasses e-learning as it takes into account : trainings on a computer with an internet connection, but also all the digital tools of the training helping to increase the competence of individuals. It also includes training methods combining face-to-face training with digital tools (blended learning).
In Digital Learning we find the use of tablets, laptops, smartphones, connected objects (eg watches, paintings …), videos, animations, serious games (video games in the service of training), interactive maps, VR and IR technologies etc …
It stands out from e-learning by combining a dimension of pleasure with learning. The goal is to motivate and captivate learners to involve and train them more effectively.
Mobile Learning (also called M-Learning or mobile learning), allows a great flexibility in the learning since the learner can follow the training wherever he is, thanks to a mobile device. The downside of nomadic learning is the concentration time of learners which is more limited on this type of device. If we take the example of smartphones, SMS and other notifications, can constantly interrupt or disrupt learning if the learner does not have the necessary self-discipline. M-Learning is not to be neglected, however, as there are more mobile phones today than men in the world, and these objects are an integral part of our daily lives !
Extra : the term « responsive » means a content, a website … which is displayed without problems and works perfectly well on a mobile support.
The training has evolved strongly to keep pace with the rythm of the business world : it must be accessible from anywhere, anytime and above all be faster and faster ! Rapid Learning is a learning mode based on the creation of fast learning resources in terms of production and learning. The Rapid Learning modules are short, they usually take : 15-20 minutes maximum. It is therefore an excellent solution for teaching and learning specific and detailed knowledge. By offering consumable content very quickly, the learner can train at any time of the day, as soon as he has a little time in front of him. The very visual character of these modules allows for a good memory of knowledge.
Jay Cross, expert in informal learning and the origin of the popularization of the term « e-learning », explains in his book « informal learnings » that professional skills are largely acquired through interactions and informal exchanges at work. It is now considered that this concerns 80 % of professional skills.
Social Learning is part of the continuity of this research because it carries the idea that effective learning arises from social interactions.
It is indeed a learning modality that allows the learner to receive knowledge, but also to share it and transmit it with others (collaborators, trainers, experts …). This is made possible by forums, chats and social networks of companies … The learner can thus collaborate with other learners and share their experiences with them.
We hope you enjoyed this first part of our glossary ! If you have any questions about the terms or the implementation of a Digital Learning solution in your organization, contact us ;)